Legal
This policy explains what information Dingbat Labs collects, why we collect it, and what you can do about it. It covers this website and every application we publish, unless an app ships its own policy that says otherwise.
Last updated: 30 September 2026
Dingbat Labs, LLC (“we”, “us”) is the data controller for the information described here. You can reach us at privacy@dingbatlabs.com or through our contact page.
We collect nothing from your device: no analytics, no identifiers, no profile of how you use our apps. We have never sold personal information and have no plans to. Apart from the one ad network described under Advertising, used by two games, we use no advertising networks, no third-party tracking pixels and no cross-site trackers, and we do not build advertising profiles or combine what little we hold with data from anywhere else.
If that ever changes we will say so here first, and date the change at the top of this page.
Our games save your progress — levels cleared, best results, streaks and settings — on the device itself. We cannot see any of it, and deleting the app deletes it.
Where a game supports your platform’s gaming service (Game Center on Apple devices, and its equivalents elsewhere), and you are signed in to it, the game submits your scores and the achievements you earn to that service so leaderboards and achievement lists work. That data is handled by the platform under its own privacy policy — Apple’s is here — and what other players can see, such as your nickname beside a score, is governed by your own settings with that service. Signed out, the game sends nothing and stays fully playable.
Some games show you our other titles on a store page presented by the platform inside the game. The list is built into the game, it fetches nothing from us, and we are not told whether you looked.
Two of our games show ads: an arcade game and a treasure-maze game. Every other app we publish shows none and contains no advertising code. Both games get their ads from Google AdMob, through Google’s Mobile Ads software built into the game, and from no other network. What the two have in common comes first; where they differ, each is described on its own.
What Google receives. When a game asks for an ad, Google’s software sends Google what it needs to choose, deliver and measure one, and to guard against fraud. According to Google’s own disclosure, that can include:
Google handles this under its own policies, not ours: How Google uses information from sites or apps that use our services and the Google Privacy Policy. None of it comes to us.
When that happens. Not only when an ad plays. So that an ad is ready the moment it is wanted, each game asks Google for one in advance, when it starts and again after each ad it shows, and that request sends the data above whether or not an ad is ever shown. When no ad is available, nothing waits for one: an offer to watch simply does not appear. With no network connection, both games play in full and show no ads.
Its ads are rewarded ads, and one plays only when you choose it: a button on the game-over card offers an ad in return for a continue. No ad plays between stages or at any other time.
If you buy the unlock. The game’s one in-app purchase removes the ads. Once you own it, the game requests no ads at all, so none of the ad data above is sent.
No tracking permission. The arcade game never shows Apple’s “Allow to track” prompt, so your device’s advertising identifier stays out of it.
It shows two kinds of ad:
If you buy the Explorer’s Pass. The Pass removes the between-map ads. Rewarded ads are still offered to Pass holders, because they are your choice, so the game still asks Google for them in advance as described above. Buying coins does not change the ads.
Tracking, and only if you allow it. After you escape the third map, the game shows one screen explaining its ads and then Apple’s “Allow to track” prompt. It asks once. If you allow it, Google receives your device’s advertising identifier (IDFA) and may use it to match the game’s ads to your interests using what it knows from other companies’ apps and websites — what Apple calls tracking. If you ask the game not to track, Google does not get the IDFA and the game plays exactly the same: nothing is rewarded or withheld for either answer. You can change your answer at any time in your device’s Settings → Privacy & Security → Tracking.
In the EEA, the UK and Switzerland. Each game shows Google’s consent form before it asks for any ad, so you can choose whether your data may be used for personalised ads and the related purposes the form lists. If you decline, Google may still show ads that are not personalised. You can change your answer at any time from Privacy Options in the game’s Settings (the gear). To know whether the form applies where you are, each game checks with Google’s consent service when it starts, and that check also reaches Google. In the maze game, this form comes before the tracking prompt.
What the ads may show. We have limited both games’ ads to content Google rates suitable for general audiences with parental guidance (“PG”). Neither game is directed at children, and we do not ask Google to treat their players as children.
Where the law requires a lawful basis (for example under the UK/EU GDPR), we rely on legitimate interests for security and product improvement, contract performance for delivering an app you have bought or installed, and consent where we ask for it.
We rely on a small number of third parties to run the business: our website host, our email provider, the stores that distribute our apps (the Apple App Store, Google Play and Steam), and Google AdMob for the ads in the two games that have them.
Our host and email provider act on our instructions and may not use what they handle for their own purposes. The stores work differently: when you buy or download an app through one, that transaction runs under the store’s own privacy policy, not ours. We never see your payment details, and what reaches us is limited to the aggregate figures described in section 2. Google AdMob is the same: it collects what section 2 describes under its own policies, not ours, and shows us only totals.
Some builds can also be downloaded straight from this website. That involves no store at all, only the standard server logs described in section 2.
We share personal information only when one of the following applies:
Support correspondence is kept for two years, so we have the history if you write to us again about the same thing. Server logs are held by our host under their own retention schedule, typically no more than 30 days. We hold no crash or analytics data at all, so there is nothing of that kind to retain. What Google receives through the games’ ads is kept under Google’s own retention policy. When information is no longer needed, we delete it.
We use reasonable technical and organisational measures to protect personal information, including encryption in transit and access controls on the systems that hold it. No method of transmission or storage is perfectly secure, and we cannot guarantee absolute security.
Our apps and website are not directed at children under 13 (or under the higher age set by local law where you live, which is 16 in parts of the European Economic Area), and we do not knowingly collect personal information from them. Our apps send us nothing from anyone’s device regardless of age. The two games’ ads, described in section 2, are limited to PG content, and we do not ask Google to treat their players as children. If you believe a child has sent us information through email or a support request, write to us and we will delete it.
Depending on where you live, you may have the right to access the personal information we hold about you, to have it corrected or deleted, to object to or restrict how we use it, to receive a portable copy, and to withdraw consent at any time — for either game’s ads in the EEA, the UK and Switzerland, from Privacy Options in that game’s Settings, and for the maze game’s tracking, from your device’s Settings → Privacy & Security → Tracking. Residents of California may also request details of the categories of information collected and disclosed, and may opt out of any sale of personal information. We do not sell it.
To exercise any of these, email privacy@dingbatlabs.com. We will respond within the period the applicable law allows. You will not be charged or treated differently for asking. If you are in the UK or EU and are unhappy with our response, you may complain to your national data protection authority.
We are based in the United States and our service providers, Google among them, may process data there or elsewhere. Where information moves out of the UK or European Economic Area, we rely on appropriate safeguards such as the standard contractual clauses.
If this policy changes we will update the date at the top of the page, and for significant changes we will give notice in the app or on this site before they take effect.
Questions about privacy go to privacy@dingbatlabs.com. Anything else is welcome through the contact page.