A Dingbat Labs picture
Dingbat Labs — Absurdly Dense.
Four games, one singularity, and two dogs who have notes.
Sc. 02 The work
Four features.
Two labs.
Three titles under embargo until their premiere
Sc. 07 The lab
Two dogs, one standard,
infinite density.
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as The Thunder God
Zeus
Always happy
The bigger one: broad blocky skull, square muzzle, paler cream. Approves of every build, every board and every person who has ever walked past the window. Head of morale, by acclamation.
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as The Moon
Luna
Clever, and OCD about it
The finer one: narrower muzzle, warmer gold. She is appraising you right now, and she has notes. Head of continuity. Nothing ships until she has stopped looking at it like that.
Dingbat Labs is a small software lab that makes games for the pure joy of playing them. We engineer each one well past the point of reason, test it on real hardware until it stops surprising us, and then let it go — which is usually the hard part.
Production notes
- 01Tested on real hardware, because simulators lie about frame time.
- 02Every board proved before a human sees it. The machine plays first.
- 03120 Hz where the screen allows. Anything less is a slideshow with ambitions.
- 04If it isn't fun by the third playtest it doesn't ship. Several didn't.
- 05Frame-dragging is a real effect. We do it to schedules.